Standard story about revenge that you can find in any form of media before Max Payne.
The story, nearly as generic as they come. In Max Payne, there's absolutely ZERO enemy variety except for the standard goon and the buffed up "boss" goons which are the exact same aside from being bullet sponges. They threw fireballs at you, they flanked you, if they got close they would melee you. Doom, 1993, had nine varieties of enemies. Of course, this game was made in 2001 and but it doesn't take much to look back and find plenty of games with vastly superior AI.
Did I mention it's always nighttime and snowing? And if that doesn't already sound unpleasant, toss in a few generic, mindless mafia goons to get in your way of boring environment to the next. As I said, the same boring apartment buildings over and over, with a little bit of outside gameplay. The problem with the graphics and art style also translate directly to the gameplay. The first hour of the game is walking through the same exact gray and bland apartment buildings with a rusty colored carpet to match. If you're not a fan of the art style, prepare to endure the same repeated textures throughout the entire game.
The "dark and gritty" color pallet combined with the washed out textures make everything look like mud.
#MAX PAYNE 3 GAME BUDGET PS2#
Being a early PS2 title, this is obviously expected, but the art style of Max Payne does zero justice to make this game even remotely appealing to the eye. The graphics are the worst offender of the aging process. Max Payne is not one of them, and certainly never was to begin with. Real critics across films, games, and music will tell you that true masterpieces stand the test of time. Being a early PS2 title, this is obviously expected, but the art style of Max Payne does zero Max Payne has aged horribly, and that's a bad thing. Max Payne has aged horribly, and that's a bad thing. Max payne 2 definitely refined this with some grace - however this game - for the most part holds up really well. The comic sections hold up incredibly well - however the blocky models and some clunky moments stand out a little more. It still holds up reasonably, although I now notice the seams a little more. Max payne was fresh on so many levels, it had it's own individual method of storytelling, the -then- inventive and HUGELY satisfying bullettime effect - and a really dark noir tone. Just thought I would clear that up first. When I first played max payne - it was a 10/10. Rather than what I thought when I first played them, thereby eliminating "nostalgia factor". Max payne was fresh on so many levels, it had it's own individual method of storytelling, the -then- inventive When I review game - I review them vs the current gaming climate. When I review game - I review them vs the current gaming climate.